12/29/2023 0 Comments World in conflict game![]() Then other part of this was to make it more action-oriented, which all of our games have been. It was a visual vision of how to move forward in the strategy genre. Instead of seeing things topside I wanted to be able to move the camera down and see the actions of the soldiers. There was one vision of Ground Control at that time, which was to make all the classic strategy game features work in a 3D environment. I had been an avid gamer since the Commodore 64, and I was really into Warcraft II and Command & Conquer at the time. Originally I started the company with Christian Pérez, who I met when I finished my software engineering studies in 1996. Can you tell us a bit about how that came about? RPS: You started off your career in game development with what has become an RTS classic, Ground Control. Myself and David, who is our VP and director of marketing, we run the show. I founded Massive in 1997 with a business associate. Walfisz: I'm the president and founder of the company. Can we start by just start with you telling me a little about your role at Massive? ![]() RPS: Hello chaps, thanks for talking to me today. Would the team return to the series? It'd be a tough call. The impression I got from this interview was that the minimalist design found in that game was still the most important example of what Walfisz wanted to create, even with the blockbusting World In Conflict under his belt. Ground Control, as I've discussed elsewhere, was one of the most important games to me as a gamer. Also present was VP David Polfeldt, who joined Massive in 1995, but in the end he didn't say anything. ![]() ![]() In this interview we discussed how the company was founded, the fate of Ground Control, how his company forged its future direction with the alternate-history World War III of World In Conflict, and how that game was inspired by FPS games such as Call Of Duty. He's one of the key minds behind Ground Control and World In Conflict, and arguably one of the biggest influences on the modern RTS game. This is hilarious, look, it even has spaces for his copypasta.A couple of weeks ago I had a chance to talk to Massive Entertainment founder Martin Walfisz. What about you guys? let me know your thoughts. World in conflict is best graphics and very practical because no base build is needed.Īnd about "WARGAME" the graphics also quite good enough but i hate the "nuke effect" but it's more challenging compare to "World in Conflict" and it has a very large scale map compare to World in Conflict and I totally like it and eventhough I'm still new in this game "WARGAME" I wish and I hope they will improve the graphics in nuclear effect soon. This is what I want to see this features in "WARGAME" gameplay. And maybe the next World in Conflict is here in "WARGAME"īut the graphics is so different compare to the graphics of "World in Conflict" specially when you launching a Tactical Nuke, so i would say World in Conflict is the best Nuclear Explosion in Games effect like nuclear a massive flashing effects on your LCD screen eventhough your camera not direct looking into it. I think this is similar to World in Conflict because of the control keys like A,S,D,W for camera movement and allowed you to pan camera and zoom in & zoom out, and allowed you to switch into 3rd person view in each units.Īnd I would say that Wargame is the cousin of World in Conflict i think. So what do you guys think about what you called "Wargame" "WARGAME" The spirit of World in Conflict is here (The War is coming home) Originally posted by mato.dds:Hi, I was planning to buy this game, but it seems like it is no longer available.
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